Writing Flow Loop

Writing Flow Loop

THE PLAYING FIELD & RULEBOOK
1. Clarity of goals* and immediate feedback*
2. A high level of concentration on a limited field*
3. Balance between skills and challenge. Do-able. Within reach.#
4. FLOW: Go down the checklist* (at your best speed#) and SCORE!

FLOW CHECKLIST #1
1. Select item for focus now.
2. Add template
THIS IS THE PLAYING FIELD
3. Review quote … fix typos.
4. Title and subheads – draw game boundary lines (highlighted quotes)
GENERATE MATERIAL – RUN PLAYS
Template questions – SOW Questions – Monroe’s Mountain questions – Heath Made to Stick questions = plays
9. Conclusion – 2 yard line
CLEAN UP
10. Editorial review – Spell check
11. Publish and celebrate

PAMELA WILSON TEMPLATE

FLOW CHECKLIST #2
1. Select item for focus now.
2. Add template
THIS IS THE PLAYING FIELD
3. Review quote … fix typos.
4. Title and subheads from highlighted quotes.
GENERATE MATERIAL – RUN PLAYS for Immediate Feedback
Respond to highlighted Quotes. Can use Template questions – SOW Questions – Monroe’s Mountain questions – Heath Made to Stick questions = as plays.

5. Conclusion – 2 yard line
CLEAN UP
6. Editorial review – add image – Spell check
7. Publish and celebrate

QUESTION TEMPLATE
Subhead #1 review
What does it say? What does it say that I need to obey? Who needs to hear this?
Subhead #2 the problem
Subhead #3 the solution/visualization
Subhead #4 How – application.
Subhead #5 Call to Action

Sources

———–

FLOW Context … prevent distractions:

Results of this immersion experience: FILLING IN THE BLANKS.
4. The feeling of control … security and relaxation …
5. Effortlessness … harmoniously and effortlessly. All necessary decisions arise spontaneously from the demands of the activity without any deliberate reflection. (Rules already made.)
6. An altered perception of time
7. The melting together of action and consciousness
8. The autotelic quality of flow-experiences: IROI. Intrinsic motivation: for it’s own sake.

Questions for the playing field:
1. Are the goals clear?
2. Does the game provide immediate feedback?
3. Does the environment encourage a high level of concentration on a limited field?
4. Does the environment Minimize distractions?
5. Do the goals feel do-able? Within reach?

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